Author Topic: Genesis: And the voice intensity control  (Read 271 times)

relicta

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Genesis: And the voice intensity control
« on: October 29, 2013, 06:20:53 pm »
We wanted to give another dimension to communication in the game, something that sticks people together, more than a simple chat panel where you talk with everyone, even people you don't want to talk with in particular. Thus we came with marvelous idea of controlling the voice intensity of your character to simulate how loud you talk and who is gonna hear you.

Voice intensity control:

The voice intensity control is a gauge that allows players to control their character's voice intensity when they speak. This gauge has 5 main levels: Whisper, Soft talk, normal talk, Loud talk, Shout.
A white circle is drawn on the ground around the character from 1 meter to 30 meters diameter symbolizing the zone that covers your voice, determinating who is gonna hear you speaking. Levels are not fixed, they are scales:

0m to 1m: Whisper.
1m to 2m: Soft talk.
2m to 5m: Normal talk.
5m to 15m: Loud talk.
15m to 30m: Shout.

Thus, the gauge can be adjusted as your wish. You can choose the exact radius by clicking and scrolling (or just clicking) the Voice intensity control gauge and see the circle growing arround your character. The advantage of this system is that it avoid the creation of whisper, map, world, team channels.

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jetcutter

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Re: Genesis: And the voice intensity control
« Reply #1 on: October 31, 2013, 08:16:42 am »
Interesting, I don't think I have ever seen this feature used.

jetcutter

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Re: Genesis: And the voice intensity control
« Reply #2 on: October 31, 2013, 09:34:50 pm »
Sorry twin post,, Is this a Biblical based scenario??
Makes no difference to me,, just curious..

relicta

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Re: Genesis: And the voice intensity control
« Reply #3 on: November 01, 2013, 07:46:50 am »
Hi,

Not at all. The main story is about the birth of a galaxy, the birth of a complete world that players are gonna witness with time, from their birth till the end. There are 4 planets and each of them have a completely different scenario. You'll have more information on the scenario soon.

jetcutter

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Re: Genesis: And the voice intensity control
« Reply #4 on: November 01, 2013, 12:27:27 pm »
Thank you for the quick reply.
I am very interested in this project.  Please share any info you may have as to development status as it becomes viable.
Thanks,
Jet