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21
General / Re: Genesis: And the voice intensity control
« Last post by relicta on November 01, 2013, 07:46:50 am »
Hi,

Not at all. The main story is about the birth of a galaxy, the birth of a complete world that players are gonna witness with time, from their birth till the end. There are 4 planets and each of them have a completely different scenario. You'll have more information on the scenario soon.
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General / Re: Genesis: And the voice intensity control
« Last post by jetcutter on October 31, 2013, 09:34:50 pm »
Sorry twin post,, Is this a Biblical based scenario??
Makes no difference to me,, just curious..
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General / Re: Genesis: And the voice intensity control
« Last post by jetcutter on October 31, 2013, 08:16:42 am »
Interesting, I don't think I have ever seen this feature used.
24
News / The team is growing!
« Last post by relicta on October 29, 2013, 06:22:31 pm »
Hi everyone,

We are happy to tell you that the team is growing and that some people are already working hard to show you amazing things soon.

We are really excited to share everything!
25
General / Genesis: And the voice intensity control
« Last post by relicta on October 29, 2013, 06:20:53 pm »
We wanted to give another dimension to communication in the game, something that sticks people together, more than a simple chat panel where you talk with everyone, even people you don't want to talk with in particular. Thus we came with marvelous idea of controlling the voice intensity of your character to simulate how loud you talk and who is gonna hear you.

Voice intensity control:

The voice intensity control is a gauge that allows players to control their character's voice intensity when they speak. This gauge has 5 main levels: Whisper, Soft talk, normal talk, Loud talk, Shout.
A white circle is drawn on the ground around the character from 1 meter to 30 meters diameter symbolizing the zone that covers your voice, determinating who is gonna hear you speaking. Levels are not fixed, they are scales:

0m to 1m: Whisper.
1m to 2m: Soft talk.
2m to 5m: Normal talk.
5m to 15m: Loud talk.
15m to 30m: Shout.

Thus, the gauge can be adjusted as your wish. You can choose the exact radius by clicking and scrolling (or just clicking) the Voice intensity control gauge and see the circle growing arround your character. The advantage of this system is that it avoid the creation of whisper, map, world, team channels.
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General / Genesis: Brokku
« Last post by relicta on October 29, 2013, 06:15:33 pm »
Brokku:

Brokku is the home planet of Tahvinns. The planet was 1 year old before the Tahvinn appeared. It is originally believed by them that Brokku was created by one and unique God they call Vaa Nunn. The earliest known human life is recorded at -780SVNP(SiVaa Nunn Prrsta)(Before Vaan Nunn Returns). It is known that three other planets predate Brokku without counting what they call "Vaa Nunnsa kuun"(World of Vaa Nunn)

Geography

There is only one known continents on Brokku, this one is divided in three: SiVaa for the eastern part, Munnsa for the western and Mahvell the northern part. Between the SiVaa and Munnsa lies the Kuhnintaa(1). Most of the Tahvinns live in this ocean, Brokku's underwater landscape offering perfect plates to live. Brokku have an impressive panel of climates, SiVaa is full of vegetation, a giant jungle, arid and dry, temperatures varying between 35 and 70C (95 to 158), while Munnsa is terribly cold giant moutain, varying between -80C and -42C (-112 to -44F). Mahvell is rocky and filled with valleys, rock building bridges above the water. The water is particularly cold: 2C (35F), but it is not a problem for Tahvinns. SiVaa is thin, more like a big Island, and Munnsa is a huge mountain of snow. The first city is built in the ocean between SiVaa and Munnsa.
Brokku is really big, it covers 40x40 miles. 

1) (The Deep offering): It is the only ocean of Brokku. Munnsa has a large number of caves in the cold mountain of KiVaa.

History

Vaa Nunn, by his hands, drew the landscapes, and the Kuhnintaa. After he created animals, insects and greens, and formed the continent. At the end of his creation, he created the first Tahvinn before going back to his world: Vaa Nunnsa kuun. Vaa Nunn let them the Vaa Nunnsa turmaa (Tahvinns' Bible) written on a stone, giving to the first Tahvinn named Ravinnse the ability of reading the stone to learn about him and life. Born in the water, Ravinnse survived with the help of god and created life from the tree of life by the power of Vaa Nunn. The player's story begins in -730 as the firsts Tahvinns on Brokku, born from the Tree of life by Ravinnse.

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General / Genesis: Tahviins
« Last post by relicta on October 29, 2013, 06:13:37 pm »
Tahviins

More intelligent than all the other civilizations, Tahviins are from the planet Brokku. They have a real sens of collectivity and are not solitaire. Strong and smart they can adapt to every environment, able to endure extreme temperatures.

Physiology

By human standards, Tahviins are tall, by about 40 centimeters taller. They look like humans with pale white and hairless skin. Their face, severe with large clear eyes, gives them a very neutral appearance and without apparent emotion. Their physical formation allows them a great adaptation to all environments, especially in aquatic environments. Indeed, they are amphibian type, and their skin is made of tiny white scales giving a natural reptilian look. Their body has the ability to find oxygen in every environment, they can automatically sort particles and molecules to take what they need. Thus, they are able to breathe underwater and adapt in every atmosphere. When it is dark, it is impossible to see clearly in the water, that's why motifs of blue lights are drawn on their skin just like light "tattoos" during the night and their eyes also shine, allowing them to illuminate their way. These motives are slightly visible during day time.
Tahviins have a lifespan of approximately 350 years.

Culture

Tahviins are peaceful and believe that everything can be solved by their intelligence and god. Indeed, all their mentality is based on a very strong belief in god's power. Not really talkative and mystical, they are described as "cold" by other civilizations. However, they are very curious about learning new things and feeding their intelligence. They hate problems, they have trouble facing them, but their ability of reading emotion on faces (1) allow them to prevent any conflicts, and their emotional stability helps them not losing their temper. Their evolution ability is, by far, the best among all the civilizations, they are surprisingly creative and handful. Tahviins are respectful of the laws and rules in general and cannot lie, that's why they are often considered as the most honest civilization of the galaxy.

1) Tahviins have the possibility the see players' mood gauge on the character's information when targeting.

Religion

One of the most important thing for a Tahviin is religion, they adore Vaa Nunn (God). They truly believe god's power, and know how helpful he is for them. They also believe in a life after death in another kingdom and reincarnation. Thus, the life of Tahviins is a wait before joining god, that's why death is an important moment and sometime on purpose. They have the ability of hearing god's words when they are in churches (1). They also truly believe that Vaa Nunn will return 780 years after his first visit. When the first Tahvinn arrived he found the "Vaa Nunnsa turmaa" (2) explaining what god did, teaching life to his creation. This first Tahvinn didn't know how to speak the Brohvenn but understood every single word, and that he was his creation and that he will return one day.

1) Brokku's god as the three others, can interact with churches to give benedictions, but, in addition he can send words and advises to a church that can be read by players entering that church.
2) Tahviins' Bible.


Government

Tahvinns are the most organized civilization of the galaxy, they are not subject to dictatorship and have their own kind of government style: Organized anarchy. The length of a leaders' reign is six weeks because of their dating system organized differently, also because of their lifespan. They have their own social classes, almost all different from human's system, but still organized in four main categories (popular,middle,comfort,elite).

Language

Tahviins speak the Brohvenn, a really serious sounding language that was invented as early as Brokku was created by god. This language is different from the Galactic language in many ways: His pronunciation and difficulty, even though it is far from being the most difficult language in the galaxy. All books you will find in libraries are written in Brohvenn (1)

1) A lot of language manuals will be at the disposition of players to learn if they want to. And the knowledge of this language will help the player during epic quests, where everything is indicated in the official language of the planet they are.
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Recruitment / Programmer for Genesis: the Birth
« Last post by relicta on October 26, 2013, 08:35:35 pm »
Genesis Studio is actively looking for talented and motivated people to work on its game: Genesis: The Birth (Chronological MMORPG).

Requirements:
* Experience in game making.
* C++/C# knowledge.
* Good sens of organisation and communication.
* English knowledge.
* Knowledge of HSL (Hero Script Language) would be a plus.
* Interest for MMORPGs.

Role:
* Implementing game functionalities in HeroEngine

This job is paid (percentage on game benefits).

More information on the game itself here: http://www.indiedb.com/games/genesis-the-birth

To Apply
jobsgenesisstudio@gmail.com
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Recruitment / 3D artist for Genesis: the Birth
« Last post by relicta on October 26, 2013, 08:34:54 pm »
Genesis Studio is actively looking for talented and motivated people to work on its game: Genesis: The Birth (Chronological MMORPG).

Requirements:
* Experience in game making.
* Good skills in 3D modelling.
* 3dsMax or Maya knowledge.
* Good sens of organisation and communication.
* English knowledge.
* Knowledge of World Machine would be a plus.
* Interest for MMORPGs.

Role:
* Creating 3D models for the game.

This job is paid (percentage on game benefits).

More information on the game itself here: http://www.indiedb.com/games/genesis-the-birth

Please send samples of your work with your application.

To Apply
jobsgenesisstudio@gmail.com
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Recruitment / Concept artist for Genesis: The Birth
« Last post by relicta on October 26, 2013, 08:33:55 pm »
Genesis Studio is actively looking for talented and motivated people to work on its game: Genesis: The Birth (Chronological MMORPG).

Requirements:
* Experience in game making.
* Excellent artistic skills.
* Good sens of organisation and communication.
* English knowledge.
* Interest for MMORPGs.

Role:
* Design all kind of elements for the game

This job is paid (percentage on game benefits).

More information on the game itself here: http://www.indiedb.com/games/genesis-the-birth

Please send samples of your work with your application.

To Apply
jobsgenesisstudio@gmail.com
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